﻿using UnityEngine;
using System.Collections;

public class FadeHitAction : MonoBehaviour, IHitAction {

	protected Square casterSqr;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	public void BindCaster(Square sqr)
	{
		casterSqr = sqr;
	}
}
